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Pokemon sage sprites
Pokemon sage sprites




pokemon sage sprites

The index in the party of the player's Pokémon (which is being traded away). It has a number of parameters, which are as follows: PbStartTrade(pbGet(1),:HAUNTER,"HaHa","Andrea",1)

pokemon sage sprites

In the example on the right, the received Haunter is nicknamed "HaHa". All Pokémon received in a trade should have a nickname. The received Pokémon will always have the same level as the traded-away Pokémon.

  • The event's Self Switch A is turned ON.
  • If the received Pokémon would evolve due to being traded, it does so. The received Pokémon replaces the traded-away Pokémon. This includes an animation of the Pokémon being swapped. If the chosen Pokémon is a Rattata (and not an Egg or Shadow Pokémon), its party index is stored in Game Variable 1 (and its name in Game Variable 2).
  • The player chooses a Pokémon in their party.
  • The player is asked whether they want to trade Pokémon, having been told what the trade is (e.g.
  • The second page depends on the event's Self Switch A being ON, and is for future interactions after the trade has been performed (typically a brief dialogue to the effect of "I hope you're treating my Pokémon well!").

    #POKEMON SAGE SPRITES CODE#

    The NPC event should have two pages to it, the first containing code like in the example on the right. Setting up an NPC to trade Pokémon with is relatively straightforward.






    Pokemon sage sprites